I was kindly invited by Wolfgang from Confetti FX to speak at the FMX 2013 conference about physically based shading (within the scope of the Real Time Rendering day). Since I remembered the FMX as a conference for visual arts, I made the presentation intentionally non-technical, for fear of alienating the listeners. In retrospect, my guess was a bit too conservative, as there were quite a number of programmers in the audience.
Nevertheless, here are the slides for download (with all notes included). The Keynote format is the original and the Powerpoint format was exported from that and is a little broken, so you should use the Keynote version if you can read it.
Download “FMX 2013 Slides (Keynote format)” fmx-11.zip – Downloaded 2150 times – 8 MB
Download “FMX 2013 Slides (Powerpoint format)” fmx-111.zip – Downloaded 3552 times – 8 MB
I just got news that Velvet Assassin has been ported over to the Mac and is available on the App Store! However, I was not at all involved in the Mac port and I don’t know the developers who did—it came as a surprise to me as to anyone else in the former team. Here is a direct iTunes link: http://itunes.apple.com/app/id586878367.
Shader Bug on ATI graphic cards
Unfortunately there is a shader bug with ATI graphics chips. It happened to me while trying it out on a 2011 iMac with an ATI Radeon HD 5670. I got reports from friends that this is not a problem of the Mac port itself but it happens on PC too. The problem is related to ATI chips with drivers that are newer than 2010 or so. Here is a screenshot: