This is a manually compiled list of the most popular posts on this blog. I took special care to exclude bots in this statistic as good as possible.
- Followup: Normal Mapping Without Precomputed Tangents
- The Blinn-Phong Normalization Zoo
- Slides of my FMX 2013 presentation on Physically Based Shading
- Velvet Assassin on Mac (Patch)
- Elite Dangerous: Impressions of Deep Space Rendering
- So, where are the stars?
- Highlights from GDC 2014 presentations
- Yes, sRGB is like µ-law encoding
- Branchless Matrix to Quaternion Conversion
- \usepackage{cmbright}