Spellforce 2 was released in 2006 and will be 8 years old by april. Nevertheless, the third add-on of the series shipped a month ago. Talk about a long seller!
Of course I’m attached to SF2 because I wrote many parts of its engine back then. This time I was briefly involved to help the developers include my attribute-less normal map algorithm. The original SF2 did not have any normal maps, and therefore none of the original art assets comes with tangent space information. This is an ideal scenario to pimp up the visuals without touching the geometry, simply by making a shader change and adding normal maps. Continue reading