Slides of my FMX 2013 presentation on Physically Based Shading

EDIT 2019: I have con­vert­ed the orig­i­nal slides to PDF for­mat and also made minor cor­rec­tions. See this post for details. The down­load is at the end of this page.

I was kind­ly invit­ed by Wolf­gang from Con­fet­ti FX to speak at the FMX 2013 con­fer­ence about phys­i­cal­ly based shad­ing (with­in the scope of the Real Time Ren­der­ing day). Since I remem­bered the FMX as a con­fer­ence for visu­al arts, I made the pre­sen­ta­tion inten­tion­al­ly non-tech­ni­cal, for fear of alien­at­ing the lis­ten­ers. In ret­ro­spect, my guess was a bit too con­ser­v­a­tive, as there were quite a num­ber of pro­gram­mers in the audi­ence.

Screen Shot 2013-04-24 at 14.53.58

Nev­er­the­less, here are the slides for down­load (with all notes includ­ed). The Keynote for­mat is the orig­i­nal and the Pow­er­point for­mat was export­ed from that and is a lit­tle bro­ken, so you should use the Keynote ver­sion if you can read it.

Down­load “FMX 2013 Slides PDF with Notes” fmx-11-revised.pdf – Down­loaded 141 times – 15 MB