This is a quick post thrown together to report on my experience with the new Safari 14 regarding support for WebGL 2. The news of improved WebGL support was floated last month in the Shadertoy Community Group:Fast forward to today and the Safari 14 update has now come to my laptop (which still runs macOS Mojave). So the first thing I did check out all my shaders on Shadertoy and then some to see if the promises were true. My verdict (TL/DR):
Safari 14, Shadertoy and WebGL 2
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