Safari 14, Shadertoy and WebGL 2

This is a quick post thrown togeth­er to report on my expe­ri­ence with the new Safari 14 regard­ing sup­port for WebGL 2. The news of improved WebGL sup­port was float­ed last month in the Shader­toy Com­mu­ni­ty Group:Fast for­ward to today and the Safari 14 update has now come to my lap­top (which still runs macOS Mojave). So the first thing I did check out all my shaders on Shader­toy and then some to see if the promis­es were true. My ver­dict (TL/DR):

Con­tin­ue read­ing

Sorting through comment spam is burdensome

In order to keep this site spam free I approve every com­ment by hand. This means that com­ments will not imme­di­ate­ly appear after post­ing.

Unfor­tu­nate­ly, com­ments tend to appear in bursts. There can be long stretch­es of no activ­i­ty (where I get noth­ing but spam), dur­ing which I will get lazy and will tend to check less and less often, only to be sur­prised when there are mul­ti­ple legit com­ments wait­ing (usu­al­ly after a link has been post­ed to social media).

So if you think your post got stuck just try again.